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You Enjoy, We Reward.

This section of Maximum Force is dedicated to both of Microsoft's XBOX consoles. Here you can find specs for each system, the XBOX and Xbox 360. Specs on the Kinect comming soon.

XBOX

CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.

    SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
    MMX integer SIMD
    133 MHz 64-bit GTL+ front-side bus to GPU
    32 KB L1 cache. 128 KB on-die L2 cache

Shared memory subsystem:

    64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s
    Supplied by Hynix or Samsung depending on manufacture date and location.

GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.

    Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
    4 pixel pipelines with 2 texture units each
    932 megapixels/second (233 MHz × 4 pipelines), 1,864 megatexels/second (932 MP × 2 texture units) (peak)
        Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
            485,416 triangles per frame at 60 frame/s
            970,833 triangles per frame at 30 frame/s
    8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
    Bilinear, trilinear, and anisotropic texture filtering
    Similar to the GeForce4 Ti4200 PC GPU in features and performance

Storage media:

    2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
    8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
    Optional 8 MB memory card for saved game file transfer.

Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")

    64 3D sound channels (up to 256 stereo voices)
    HRTF Sensaura 3D enhancement
    MIDI DLS2 Support
    Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output      options.

Integrated 10/100BASE-TX wired ethernet
DVD movie playback (Add-on required)

A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and stereo RCA analog audio.

Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i

Controller ports: 4 proprietary USB 1.1 ports

Weight: 3.86 kg (8.5 lb)

Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)

Xbox 360

Custom IBM Power-PC Based CPU

    Three symmetrical cores running at 3.2 GHz each
    Two hardware threads per core; six hardware threads total
    VMX-128 vector unit per core; three total
    128 VMX-128 registers per hardware thread
    1 MB L2 cache

CPU Game Math Performance

    9 billion dot product operations per second

Custom ATI Graphics Processor

    500MHz processor
    10 MB of embedded DRAM
    48-way parallel floating-point dynamically scheduled shader pipelines
    Unified shader architecture

Polygon Performance

    500 million triangles per second

Pixel Fill Rate

    16 gigasamples per second fill rate using 4x MSAA

Shader Performance

    48 billion shader operations per second

Memory

    512 MB of GDDR3 RAM
    700 MHz of DDR
    Unified memory architecture

Memory Bandwidth

    22.4 GB/s memory interface bus bandwidth
    256 GB/s memory bandwidth to EDRAM
    21.6 GB/s front-side bus

Overall System Floating Point Performance

    1 teraflop

Storage

    Detachable and upgradeable 20GB hard drive
    12x dual-layer DVD-ROM
    Memory Unit support starting at 64 MB

I/O

    Support for up to four wireless game controllers
    Three USB 2.0 ports
    Two memory unit slots

Optimized for Online

    Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer

profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
    Built-in Ethernet port
    Wi-Fi ready: 802.11a, 802.11b, and 802.11g
    Video camera ready

Digital Media Support

    Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
    Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
    Ability to rip music to the Xbox 360 hard drive
    Custom playlists in every game
    Built-in Media Center Extender for Windows XP Media Center Edition 2005
    Interactive, full-screen 3-D visualizers

High-Definition Game Support

    All games supported at 16:9, 720p, and 1080i, anti-aliasing
    Standard-definition and high-definition video output supported

Audio

    Multi-channel surround sound output
    Supports 48KHz 16-bit audio
    320 independent decompression channels
    32-bit audio processing
    Over 256 audio channels

System Orientation

    Stands vertically or horizontally

Customizable Face Plates

    Interchangeable to personalize the console

XBOX Logo.

Xbox 360 Logo.