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"Seeegaaaa"

A collection of technical speculations for every Sega console is listed on this page. Have fun, and dont forget that every line on each system has been triple checked for approval.

Sega Master System

CPU:

    The Master System's CPU is a 8/16-bit Zilog Z80. The maximum addressable memory is 64 KB.

Video:

    Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918A
        Up to 32 simultaneous colors available (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
        Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
        8×8 pixel characters, max 463 (due to VRAM space limitation)
        8×8 or 8×16 pixel sprites, max 64
        Horizontal, vertical, and partial screen scrolling

Audio:

    Sound: (PSG): Texas Instruments SN76489 (note that the Sega Master System, Game Gear, and Mega Drive used a slightly altered clone of the  newer SN76489A, while the older SG-series used the original SN76489)
        4 channel mono sound (3 Square Waves, 1 White noise)
        3 tone generators, 10 octaves each, 1 white noise generator
    Sound (FM): Yamaha YM2413
        Mono FM synthesis
        Switchable between 9 tone channels or 6 tone channels + 5 percussion channels
        Included as a built-in "accessory" with the Japanese Master System (1987)
        Supported by certain games only

Onboard RAM:

    Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
    Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
    Video RAM: 128 kbit (16 KB)
    Game Card slot (not available in the Master System II)
    Game Cartridge slot (not included on newer Brazilian models, as these have built-in games)
        Japanese and South Korean consoles used 44-pin cartridges, the same shape as SG-1000 cartridges
        All other consoles use 50-pin cartridges[25] with a wider shape
        The difference in cartridge style is a form of regional lockout
   
Expansion slot:
       
    Unused, pinout compatible with 50-pin cartridges (but opposite gender) in all regions

Dimensions:

    Width: 365 mm
    Depth: 170 mm
    Height: 69 mm

Media:

    1 cartridge port
    1 Game Card slot (Mark III and Master System 1 only)
    2 controller ports
    AV port and internal RF adapter

Sega Saturn

CPU: 2 x 32-Bit RISC SH2 at 28.6 MHz, 32-Bit RISC SH1 at 20 MHz. 25MIPS

Memory: 16 Mbit Work RAM, 4 Mbit Audio RAM, 256 Kbit Backup RAM, 12 Mbit Video RAM, 4 Mbit CD Buffer RAM, 4 Mbit IPL ROM.
    

Sound: 16-Bit CISC 68EC000 (11.3 MHz), PCM & FM sound sources, 32 channels, 16-Bit Sampling, Sampling rate 44.1 KHz max, Audio DSP
    

Graphics: 16.77 Million Colours Sprite Enlargement, Reduction, Rotation, Transformation
    CG Capability: Polygon Specialized Hardware Texture Mapping, Flat Shading, Gouraud Shading, Wire Frame
    Scroll: 5 Screens (Scaling, rotating, enlargement, reduction)

 

2D Graphical Capabilities: VDP1 processor handling sprites, polygons and geometry VDP2, processor handling backgrounds, 5 simultaneous planes with two rotation planes, 32,000 colours from 24-bit palette.

    
CD Drive: Intelligent 2x. Data Transfer Rate (DMA to RAM), 150 KB/sec. (Normal), 300 KB/sec. (Double speed), Maximum Capacity - 660 Megabytes, Audio CD play with reactive display, CD+G compatible, CD+EG compatible, CD Single compatible, Photo CD compatible, Video CD compatible and Ebook compatible
   

Sega Ringedge


Intel Pentium E2160 CPU @ 1.8 GHz

1GB of DDR2 PC2-6400 RAM

An “nVidia GPU” w/ 384MB of GDDR3 RAM and supports Shader Model 4.0 and “two 1920×1200″ which probably means it has ports for two monitors and can support up to that resolution. Also as of a note, it says “nVidia GPU 2″ on the document up higher – not sure if that means

5.1 ch HD Audio

Onboard Gigabit LAN

A 32GB SSD drive for storage (finally, flash storage instead of a standard HDD which will likely fail soon)

Microsoft Windows Embedded Standard 2009

ALL.Net

Sega Genesis

Processor:     Motorola 68000 16/32-bit processor running at 7.67 MHz

Co-processor (Sound Controller):     Zilog Z80 8-bit at 3.58 MHz

Video Display Processor:      Yamaha YM7101, derivative of the VDP from the Sega Master System

Memory:     64K work RAM (68000), 64K video RAM, 8K work RAM (Z80)
Later hardware had an internal 1Kx16 ROM for the license display screen.

Display Palette:     512 colors (3:3:3 RGB)

Onscreen colors:     64 (normal) or 183 (shadow/highlight mode)

Maximum onscreen sprites:     80 (320-pixel wide displays) or 64 (256-pixel wide displays)

Resolution:     256×224, 256×448, 320×224, 320×448, (PAL and NTSC)
256×240, 320×240, 256×480, 320×480 (PAL only), 256×192 (SMS games only)

Sound:     Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)

Media:      1 sidecar expansion slot, 1 cartridge port, 2 joystick ports, AV port
Backwards compatible with all Sega Master System games using converter

 

Sega Dreamcast

CPU: 128-Bit Hitachi SuperH4 RISC (360 Mips, 800MB/sec Data Throughput)

CPU speed: 200MHz

RAM: 26 Megabyte (16MB main/8MB video/2 MB sound)

Sound: 64 Voice Yamaha Super Intelligent Sound Processor (45MHz, 40Mips, 64 voices, 16-bit 48KHz, 3D audio support)

Graphics processor: NEC PowerVR Series II (100MHz, renders up to 3.5 million polygons/sec)

MIPS: 360 Mips

FLOPS: 1.4 Billion
    Polygons per second: 3 Million

CD-ROM Drive: 12 speed Proprietary Yamaha GD-ROM (Gigabyte Disc)
    Stores up to 1.2 Gigabytes.

Controller ports: 4

Dimensions: 189mm x 195mm x 76mm (7 7/16" x 7 11/16" x 3")
    Weight: 1.9kg (4.4lbs)

Internal Modem: Broadband/Ethernet Capability

Sega Ringwide


An Intel Celeron 440 @ 2 GHz

1GB of DDR2 PC5300 RAM

“AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and also has two ports to handle 1920×1200 resolution video

5.1 ch HD Audio

Onboard gigabit LAN

An 8GB Compact Flash for storage

Microsoft Windows Embedded Standard 2009

ALL.Net